#ifndef TEXTURE_H
#define TEXTURE_H

#ifdef WIN32
#include <windows.h>
#endif
#include "D3DApp.h"

#include <string>

class Texture
{
public:
	Texture();
	~Texture();

    bool LoadTexture(LPCWSTR f);
	void UseThisTexture();

	void Generate();

//private:
	LPDIRECT3DTEXTURE9 m_pTex;
};

#endif